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Games released in Mar 2004
# Game Release date
Price
Score rank
(Userscore / Metascore)
Owners
Playtime (Median)
Developer(s)
Publisher(s)
1 Unreal Tournament 2004: Editor's Choice Edition Mar 16, 2004 N/AN/A (N/A/93%)200,000 .. 500,00000:00 (00:00)Epic Games, Inc.Epic Games, Inc.
2 Deus Ex: Invisible War Mar 5, 2004 $0.97N/A (N/A/80%)1,000,000 .. 2,000,00000:00 (00:00)Ion StormEidos Interactive Corp.
3 Syberia II Mar 30, 2004 $1.94N/A (N/A/80%)500,000 .. 1,000,00000:00 (00:00)MicroidsMicroids
4 Nemesis of the Roman Empire Mar 17, 2004 $9.99N/A (N/A/74%)20,000 .. 50,00000:00 (00:00)Haemimont GamesHaemimont Games
5 Counter-Strike: Condition Zero Mar 1, 2004 $1.99N/A (N/A/65%)10,000,000 .. 20,000,00002:06 (00:42)ValveValve
6 OpenTTD Mar 14, 2004 FreeN/A (N/A)1,000,000 .. 2,000,00000:00 (00:00)OpenTTDOpenTTD
7 The Egyptian Prophecy: The Fate of Ramses Mar 29, 2004 $1.94N/A (N/A)20,000 .. 50,00000:00 (00:00)MC2Microids
8 The I of the Dragon Mar 10, 2004 $3.19N/A (N/A)2,000,000 .. 5,000,00000:00 (00:00)PrimalTopWare Interactive
Overview

Mar 2004

Games: 8
Average userscore: N/A%
Average metascore: 78.4%
Average playtime: 02:06
Total copies owned: 19,400,000
Average price: $3.34
Help

Owners: Estimated number of people owning this game. The number might be way too small for new releases and sometimes way too big for games that had free weekend event recently. Read more on About page.

Playtime: Average hours played in total per person that have actually launched this game since March 2009. This time is calculated for the whole lifetime, not for the particular year.

Average score: Average users and metacritic score for all games with this score assigned.

Average playtime: Average lifetime playtime for all games where this data is available.

Games this year: Self-explaining - number of games released this year. Please note that it also includes software, but doesn't include DLC. Only inculdes games with sales data available.

Total copies owned: Refers to total copies of games released this year acquired by users for the lifetime. Includes copies sold, downloaded for free and given out.

This number might be too small for recently released games or too big for games that had a free weekend in the last couple of months.